
Get ready to don the cowl of an Assassin and become a killer for hire in a tale of treachery, revenge and a machine that can see genetic memories in peoples DNA. Assassin's Creed 2 is here.
Taking off right from where the first game left you, Assassin's Creed 2 has you jump back into the Animus to witness the birth of our new main character, Ezio. Desmond Miles is the character who we view the memories through, but it is the Assassin's themselves who are the protaginists in this tale. However right after the birth of Ezio, you are out of the Animus and trying to escape your captors. Pretty soon you are in a new base and you are about to use another Animus machine, dubbed the Animus 2.0, but this time you go in voluntarily. Soon you are in Ezio's shoes an a young man in Florence, Italy. What happens for the next hour or so is an extended tutorial that actually feeds the plot to you at the same time. In fact I would say for most of the game you are learning new tactics and gaining new weapons and accessories to help you in your sneaky sneaky stab stab fun. After an hour and half into the game Ezio finally dons the cowl of the Assassin and its time for Ezio's life as a killer to begin.
The story of Assassin's Creed 2 is a huge improvement over the first gamer, now I did not hate the first game like most, I quite enjoyed some of it but as far as your motivation went with AC1, it was pretty bare bones. In AC1, you played as Atlair, a disgraced Assassin who was stripped of his rank and made to start from the bottom and work his way back up to the top. The reason you were disgraced, because you liked killing and then broke the core rules of the Assassin's, their creed if you will. You accepted it at the time, but once this game begins and the story unfolds, you'll look back at the first game and go "pfft, digraced assassin indeed, that story sucks". This game has you start off as a spoiled son of a noble, you run around the rooftops for fun, you engage in street brawls with your enemies and you bed the sister of your enemy but its all in the name of fun. Then when tragedy strikes, you learn that your father was an Assassin, you don his old cowl and his weapons and strike back against the men who betrayed your family. Things get more and more complicated from there and you soon learn to become an Assassin and uncover a vast conspiracy that will have you travelling to different cities and learning skills that will leave the memory of Altair as a joke.
The controls are fluid, free running, as always is easy to do, the combat remains the same. You rely on counter attacks when it comes to sword fights but when it comes to Assassination, your choices vary.
But instead of running the gambit of what you can do in this game, let me describe a series of events that happened in AC2 that shows what you can do.
In a small Italian town, I run towards a pidgeon coop, inside I take out a pidgeon and read the note attached, it is from my contact in Florence, he wants me to kill four guards in this town as they are planning treason, however he asks that I do so without weapons if possible. I track down the first guard, he is browsing stalls in the local market, I walk through the crowd, come up behind him and strike, my blade slides into him, it administers poison to him once injected. I step away and walk on, no one has noticed a thing, except for the victim. The poision works fast, he starts to get dizzy and halucinates. I blend into the crowd, watching from a distance as he draws his sword, spins on the spot, swinging the sword and then softly falls to the ground and dies. The next 2 guards force me to use weapons, but the last guard is up high on a wooden perch, I climb up quickly, behind him and once again slide the poision blade between his ribs, then I am gone, down on the ground. The guard staggers, he also starts to hallucinate, he starts to draw his sword as he steps back, over the edge of the structure and falls to the ground below. My job is done, not exactly as requested but the job is complete. Next I meet my contact who informs me that they have tracked one of my targets, linked to my family's death. He has locked himself atop the tallest tower in the city, he has gone mad and now just shouts scripture down to the people below. However, he may have gone mad but he is not stupid, he has positioned archers on all the higher towers around this building to guard him. I will need to take them all out before I go after him or trying to get to him will be very difficult. I spend ten minutes circling the area, getting a look at every approach from every angle. I could just climb the highest building but it would put me in view of the archers and I cannot out climb a barrage of arrows. I noted a few of the towers had ropes connecting them, I could use them to get easy access to each tower. Another problem surfaced, the climbing relys on handholds and its not a straight climb up the towers, some handholds means I have to climb around towers to go up, again some of them lead to me getting in view of the archers, so to stay out of sight I would need to pick my first target carefully. My scouting made the traversal to my target easier, I was able to take out all the archers on the towers and eventually climbed up to my target. He was facing away from me, I slid in behind him, used the poision blade and watched him turn to face me, he was staggering, I moved forward again and used my wristblade and stabbed him. I wanted him to see me before he died.
Those 2 examples show that Assassin's Creed 2 has evolved from the first game, you cannot run blidly into a situation, scouting must be done, and there is a variety of ways to do things within the game. The poision blade, to me, is one of the best additions I have seen in the game, it allows you to do those kills where you watch from afar and cannot be implicated.
They have improved this game from the original in every way, the setting is more vibrant, your actions have meaning and they have filled every map chock full of stuff to do. One of the most interesting additions, which happens only a few times mind you, is hunting for the tombs of former assassins, you need to find all six tombs to... well that would be telling. But to find these tombs you actually end up in some excellent Prince Of Persia style platforming. And I am talking about The Sands Of Time Prince Of Persia, not the new guy who seems to wrapped in too many scarves. I have went through three of these tombs and had a blast each time, no doubt that in Assassin's Creed 3 they will put more of these in because these are one of the biggest highlights of the game. I am barely halfway through the game and already enjoying it.
Assassin's Creed 2 is a great game, even if you didn't like the first one, this game fixes all its mistakes and puts a greater emphasis on the player having a good experience. I have said so much about it but haven't even mentioned the commerce system, your own villa in the game, the glypsh and weird puzzles and the counter and disarms moves that are a big focus of the game. Its huge. My biggest seal of approval that I can stick on this game is that the other night I was about to turn off the game, I pulled up the map and saw I had three viewpoints left to get in this city, so I figured I would get those three completed before I turned the game off for the night. One hour later I am still there playing the game because whilst getting those viewpoints I found myself getting sidetracked by finding hidden loot, finding a glyph, hunting down a thief and then buying some new armour and weapons. The time had flown by and it was well worth it.
This is what the first Assassin's Creed should have been.




